In fifth grade, a couple months after I had started playing D&D, I made a Jetan board out of craft paper, with disks cut from milk cartons and labeled with magic marker as the pieces. In Burroughs' novel, originally published in 1922, Jetan was mostly a vehicle for showing just how broken combat-chess becomes when you throw a hero like John Carter into the role of a supposedly easily-captured pawn! The story was great, but even better, in my mind, was that the appendix of my paperback copy had rules for the game of Jetan and advice for creating its 10x10 orange and black board.
The first time I encountered a playable game from another world, it was the game of Jetan, the Barsoomian version of chess at the center of The Chessmen of Mars, the fifth book in Edgar Rice Burroughs' John Carter of Mars series.